Updates to Empire: Total War have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes
include:
New Content
Balance Changes
Fixes
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automatically when your Steam client is restarted. The major changes
include:
New Content
- Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy.
Both available in single player and multi player - Missile cavalry can now fire and reload whilst on the
move
Balance Changes
- Overhaul of naval balancing
- Dragoons are available from higher building levels and now have fire by
rank - Light Dragoons have gained longer range guns to allow them to skirmish
better - Reworked cavalry costs to better reflect their value on the battlefield
- Increase in cost to Windbusche Jaegers and Ferguson Rifles
- Some improvements to projectile balancing
- Balance improvements made to Road to Independence Episode
3
Fixes
- Fix for auto unlimbering causing the attack order to terminate prematurely
resulting in an inability to stop the unit from firing - Fix for troops on fort walls not using fort gun range when judging when to
fire on enemy troops - Fix for fort guns using wrong targeting formula
- Fixes to fort pathfinding and use of ropes
- Multiplayer soft lock fixes
- Fix crash in quotes table
- Improved AI diplomacy
- Cumulative updates to improve AI invasion behaviour
- Added tooltips for alliance button in diplomacy
- Bug fixes and improvements to AI counter offers
- Improvements to AI diplomatic valuation of military access and alliances
- Fix for wind sounds not working in naval battles
- Fixed ship wakes not always working
- Fixed disembarking subsets of armies and agents from navies
- Fixed potential crash disembarking agents from navies
- Fixed armies not being booted out of regions when losing military access
gained by joining an ally in war - Improved AI diplomacy valuation of technologies
- Fix for bug where general's unit for an upper class rebellion was coming
from the region owning faction rather than the faction rebelling - Fixed reinforcements from unreachable positions
- Fixed bug preventing disembarking
- Balance of power fix for attack of opportunity
- Fixed bug that was causing issues with embarking an army containing multiple
characters - Minor tweak to stop some ship sails endlessly play furling sound
- Fixed path blocked bug
- Diplomacy counter-offer improvements
- Fix for fast forward not working as intended on some PCs. Will always speed
up if camera is still, if camera moves fast forward will be as fast as possible
on each PC
Si quelqu'un pouvait envoyer le texte en français s'il vous plait !
Je vais tester ça immédiatement.