I've been surfing one of russian forums and read a post I can't disagree with. One of history fans wrote quite sadly that Empire's land battles gameplay hardly reminds true line tactics because infantry in much more mobile it should actually be. Not only can it cross half of the field by running, it also runs into a bayonet charge which decreases the role of shooting itself. As for me, I totally agree with aforesaid.
What if we try to disable running for infantry? My arguments are:
- It seems that even im MOD hand to hand combat lasts for too long. I didn't challenge human player, but when AI charges bayonets with half of his army it's quite impossible to stop him even if you shoot by volleys.Now, if infantry can't run (at least most of it`s way to the enemy), player will have to think twice before charging. And those crazy charges all the time might finally stop.
- This would make ballance with artillery. Now there is a much complicated problem of using canister as it takes you long to limber/unlimber your guns and enemy infantry can easily reach you meanwhile. If infantry can't run, artillery could become more useful. And finally there would be at least some sence to use cavalery ( even since it was really much improved in MOD already).
- There would be an opportunity to differenciate light and line infantry even more if we enable light infantry to run.In reality light infantry was called "light" not because it could shoot 10 meters further than the line, init?
- Finally, it is historically accurate :study:
Now, of course I know that you mates are supporters of massive charges and stuff.But you still could find this idea quite interesting) Maybe we could experiment with it and see how it goes. What do you think?
What if we try to disable running for infantry? My arguments are:
- It seems that even im MOD hand to hand combat lasts for too long. I didn't challenge human player, but when AI charges bayonets with half of his army it's quite impossible to stop him even if you shoot by volleys.Now, if infantry can't run (at least most of it`s way to the enemy), player will have to think twice before charging. And those crazy charges all the time might finally stop.
- This would make ballance with artillery. Now there is a much complicated problem of using canister as it takes you long to limber/unlimber your guns and enemy infantry can easily reach you meanwhile. If infantry can't run, artillery could become more useful. And finally there would be at least some sence to use cavalery ( even since it was really much improved in MOD already).
- There would be an opportunity to differenciate light and line infantry even more if we enable light infantry to run.In reality light infantry was called "light" not because it could shoot 10 meters further than the line, init?
- Finally, it is historically accurate :study:
Now, of course I know that you mates are supporters of massive charges and stuff.But you still could find this idea quite interesting) Maybe we could experiment with it and see how it goes. What do you think?