http://www.filefront.com/15940211/RealMPmaps-v1a.rar/
Map pack released. Version 1a is compatible with new patch of 03/26/2010
Automatic english translation
Here is the description of maps of any changes compared to vanilla.
North South East West are compared with the minimap in the game.
Unless otherwise indicated the areas of deployment are on board and extended to map the full width east-west.
The width of the maps are proportional to the number of players:
a) for a 1vs1 map will 1400X1400 meters
b) for a 2vs2 1600x1600 meters
c) for 3vs3 and 4vs4 measurement is the maximum of 2000x2000 meters
Only known bug at the moment concerns the map 17) Twin Hills (Twin
Hills): clicking on this list and then later to another generating a
crash to the desktop. The map is playable without problems, however,
you must select and make its selection armed. In uscitanon problems
because the default is the first reselected.
Some maps will probably be convenient to reverse the axis do play north-south east-west for more balance. We shall see later.
The maps are in order of appearance in the list MP and list the
names of Italian smooth version (including the English parentis) even
if they have lost the characteristics of the title (eg the Austrian
Alps is not mountainous at all). The ratings are on a scale 6-10, the
shortcomings are eliminated
1) Waterloo = is a central ridge surround three buildings occupied
(Hougomont, La Haie Sainte and PAPELOTTE). The village is at the center
Placenoit south, while the castle of Mont St. Jean north. To the west
the road is now open for movements without encircling the embankment
that prevented movement in the smooth version.
RATING 8
2) Icelandic Pinnacles = original solid leveling. Now a field of
snow at Eylau, with scattered forests and gentle hills running from
east to west. Forests I require a powerful PC for fluency in many
players.
VOTE 6
3) Mountain = massif leveling the original, now very dense forests
spread to observe a hill that descends gradually from north to south
divides in half a forest where the battlefield. Likely candidates axis
reversal game.
VOTE 7
4) Valley = Leveling the original solid, now many scattered hills
and gentle form the outline of a village center with 6 buildings
occupied and another two farms east employable. One of my favorites
VOTE 9
5) Italian Grassland = Deployment and Broader dimensions allow
expanded on this with the central hills and occupied villages to set
new strategies that are not central to the rush of the basic version.
VOTE 7
6) Pyramids = same version as the default extension of the size and backward areas of deployment.
VOTE 6
7) Grassy flatlands = same version as the default extension of the size and backward areas of deployment.
VOTE 7
8 ) Lodi = same version as the default extension of the size and
backward areas of deployment. Bridges, fords, hills east and west
country to allow interesting variations with the north-south axis of
battle.
RATING 8
9) Ligny = same version of the default extension of the size and backward areas of deployment.
VOTE 7
10) Great Plains = probably a map is not finished, an arid expanse
without trees and with some cottage. Ground broken by scattered hills
that offer various shelters.
VOTE 6
11) Friedland = Reduce significantly the hills and open a passage
on the west. Areas of deployment are now north-south, compared to the
historic east-west. Possibly revise the rivers almost everywhere
fordable hours.
VOTE 7
12) Dry Heat = massive leveling the original, now a gentle hill station is surrounded by higher hills in a semicircle.
VOTE 7
13) Dresden = same version as the default extension of the size and backward areas of deployment.
RATING 8
14) Syrian ridge = same version as the default extension of the
size and backward areas of deployment. A ridge that runs east-west
divides the field Quelch and oasis pond edge.
VOTE 6
15) Amazon = same version as the default extension of the size and backward areas of deployment. Wetland with various fords.
VOTE 6
16) Prussian_Hills = Lowered levels as the original, beautiful
autumnal tones hills testify to various more or less marked in the
center map. Perhaps better to reverse the deployment area with
east-west.
VOTE 7
17) Twin Hills= dense forests with hills in the central area. Bug in menu selection, avoid select other maps after this.
VOTE 6
18) Five Hills = significant lowering of standards than the
original, now mentioned hills and around the battlefield with a more
extensive map center. Forests to enable advanced hidden corners to the
center.
VOTE 7
19) Farmstead =scattered hills, woods and villages occupied the
center in the typical English spring nature. A pearl of gameplay in my
opinion inexplicably hidden by the CA.
VOTE 9
20) Austerlitz = The central peaks are now more accessible areas of
the hills to the north and moving south. Deployment version as straight
forward but expanded to the north and south for 3vs3 and 4vs4.
VOTE 7
21) Ying Yang = and olive groves on a central plateau. A village
stands on the north, possibly scheduled for the coming campaign
peninsular.
RATING 8
22) Arcole = same dell'orignale, original deployment areas.
23) Homestead = same version as the default extension of the size
and backward areas of deployment. Likely to reverse the axis east-west
and lower the central hills.
VOTE 6
24) Syberian Plateau = same version as the default extension of the size and backward areas of deployment.
25) Borodino = same version as the default with areas of original deployment
Dernière édition par [Grognard]_Jean-Charles I le Ven 16 Avr 2010 - 14:26, édité 1 fois