Guess we could get that. I will also try to get GaCh into the next patch that will probably come in november-december.
+5
[Grognard]_Kettch
[Grognard]_Antoine
[Grognard]_Argent
Fullin
Admiral
9 participants
Mount&Musket: Batallion Mod
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°51
Re: Mount&Musket: Batallion Mod
I like this idea. We will be still grenadiers, just mounted
Guess we could get that. I will also try to get GaCh into the next patch that will probably come in november-december.
Guess we could get that. I will also try to get GaCh into the next patch that will probably come in november-december.
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°52
Re: Mount&Musket: Batallion Mod
Yeah, and btw I talked with our best coder ever Vincenzo about the crouching button yesterday, and now you can change it in the menu
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°54
Re: Mount&Musket: Batallion Mod
Yea, and also you can now shout Huzzah, Vivel'Empereur and stuff out loud)
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°56
Re: Mount&Musket: Batallion Mod
The best prussians ever
And many other stuff
Will be uploaded in some minutes. Wait for your link ))
And many other stuff
Will be uploaded in some minutes. Wait for your link ))
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°57
Re: Mount&Musket: Batallion Mod
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°58
Re: Mount&Musket: Batallion Mod
Little update, my friends!Here is the latest version:
http://22nd.eu/MountMusket_Battalion_Beta_0.3.1.exe
Now, you also have to know about existanse of taunts and other voice commands. It was one of my ideas to implement those, and here we have it.
If you are an officer or sarge, you can shout those each 5 seconds or so.
* / => "Deploy Into Line!"
* * => "Deploy Into Column!"
* 7 => "Company Wheel Left"
* 8 => "Advance!"
* 9 => "Company Wheel Right"
* 1 => "Retreat!"
* 2 => "About Face!"
* 3 => "I Surrender!"
* 0 => "Present..... FIRE!"
* . => "Hold Fire!"
* Enter => "CHARGE!!"
If you are ranker, you can cheer you up by pressing "C" button and taunting.
Voices aren't perfect yet, implementation was very quick. We need varios taunts and commands for the next version, so if any of you guys wants to hear his own " VivelEmpereur!!" in and has a microphone, you are welcomed
Now, I'm also very pleased to announce that the next nation added will be Russia.Take a look at this demonic non-normalmapped Pavlovsk grenadier regiment hat:
We're going quite serious and will be adding up to 10 russian regiments, including Chevalier guards, and french cuirassiers are also planned, so anyone still wants a regiment, I propose that we become cuirassiers for the moment.
http://22nd.eu/MountMusket_Battalion_Beta_0.3.1.exe
Now, you also have to know about existanse of taunts and other voice commands. It was one of my ideas to implement those, and here we have it.
If you are an officer or sarge, you can shout those each 5 seconds or so.
* / => "Deploy Into Line!"
* * => "Deploy Into Column!"
* 7 => "Company Wheel Left"
* 8 => "Advance!"
* 9 => "Company Wheel Right"
* 1 => "Retreat!"
* 2 => "About Face!"
* 3 => "I Surrender!"
* 0 => "Present..... FIRE!"
* . => "Hold Fire!"
* Enter => "CHARGE!!"
If you are ranker, you can cheer you up by pressing "C" button and taunting.
Voices aren't perfect yet, implementation was very quick. We need varios taunts and commands for the next version, so if any of you guys wants to hear his own " VivelEmpereur!!" in and has a microphone, you are welcomed
Now, I'm also very pleased to announce that the next nation added will be Russia.Take a look at this demonic non-normalmapped Pavlovsk grenadier regiment hat:
We're going quite serious and will be adding up to 10 russian regiments, including Chevalier guards, and french cuirassiers are also planned, so anyone still wants a regiment, I propose that we become cuirassiers for the moment.
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°59
Re: Mount&Musket: Batallion Mod
Made it today))
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°60
Re: Mount&Musket: Batallion Mod
Invité- Invité
- Message n°61
Re: Mount&Musket: Batallion Mod
God-like mod. Getting better every time. About cuirassiers why not.
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°62
Re: Mount&Musket: Batallion Mod
Oh, very good. A full event squadron consists of 12 cavalrymen: 1 captain, 1 sarge eagle-bearer and 10 rankers.I don't think we will be getting this much for now, but anyway.
Vacancies we should have:
Captain
Sargent -eagle carrier
Trumpeter(ranker untill trumpets are released, and he will definitely need skills)
Rankers
I guess I'd like to apply for captain, due to the fact I play MB for over 2 years, make the mod and led DdlG regiment into capturing the barn during Waterloo event
Seriousely, I fight like hell but lack commanding skills. If anyone thinks he can do it better,he should propose his candidature
Also, does this thing require a separate topic or something?
Vacancies we should have:
Captain
Sargent -eagle carrier
Trumpeter(ranker untill trumpets are released, and he will definitely need skills)
Rankers
I guess I'd like to apply for captain, due to the fact I play MB for over 2 years, make the mod and led DdlG regiment into capturing the barn during Waterloo event
Seriousely, I fight like hell but lack commanding skills. If anyone thinks he can do it better,he should propose his candidature
Also, does this thing require a separate topic or something?
Invité- Invité
- Message n°63
Re: Mount&Musket: Batallion Mod
[Grognard]_Admiral a écrit:
Also, does this thing require a separate topic or something?
It requires a new forum lol !
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°64
Re: Mount&Musket: Batallion Mod
Hehehe)
Anyway, we have to decide smth quite quickly and create a regimental topic on Taleworlds forums that will make us part of the community and enable participation in battles.
We should do that in pace, so that noone would create the same regiment before us. But it is probably not a thing to worry about, as noone knows there will be cuirassiers in the future patch)
Anyway, we have to decide smth quite quickly and create a regimental topic on Taleworlds forums that will make us part of the community and enable participation in battles.
We should do that in pace, so that noone would create the same regiment before us. But it is probably not a thing to worry about, as noone knows there will be cuirassiers in the future patch)
[Grognard]_Argent- Général de brigade
- Nombre de messages : 775
Age : 36
Localisation : la Hollande
Date d'inscription : 17/11/2006
- Message n°65
Re: Mount&Musket: Batallion Mod
Yes so we form a cuirassier regiment for events. In the case of non French battles we can pick lancers or something.
I suggest we call our Regiment Grognards Cuirassier regiment, holding the Grognard title in front of the name.
I'll like to sign up for any rank that's able to kill others (Can sargent kill others, or only wave flag around?)
I suggest we call our Regiment Grognards Cuirassier regiment, holding the Grognard title in front of the name.
I'll like to sign up for any rank that's able to kill others (Can sargent kill others, or only wave flag around?)
[Grognard]_Argent- Général de brigade
- Nombre de messages : 775
Age : 36
Localisation : la Hollande
Date d'inscription : 17/11/2006
- Message n°66
Re: Mount&Musket: Batallion Mod
I can help making up a nice post at taleworlds and be moderator there. But if we're gonna do this, we will have to be ready for new recruits on grognards.org aswell.
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°67
Re: Mount&Musket: Batallion Mod
(Can sargent kill others, or only wave flag around?)
Depends on captain's policy really. I suspect flag is essencial for moving in orded and as a point the regiment can rally at.I guess there is no sense to carry it into charge.
Grognards cuirassiers sounds good to me :
[Grognard]_Argent- Général de brigade
- Nombre de messages : 775
Age : 36
Localisation : la Hollande
Date d'inscription : 17/11/2006
- Message n°68
Re: Mount&Musket: Batallion Mod
Okay. when Lib approves, ill make up a nice thread at Taleworlds for recruiting
[Grognard]_Kettch- Général de division
- Nombre de messages : 2006
Age : 37
Date d'inscription : 25/09/2006
- Message n°69
Re: Mount&Musket: Batallion Mod
Ready to enroll too.
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°70
Re: Mount&Musket: Batallion Mod
http://www.22nd.eu/MountMusket_Battalion_Beta_0.3.2.exe
For now, download a new hotfix, MM prussia 3!
Whats new:
New maps
Weather effects for new maps
Greatly Improved performance
Hopefully fixed the crashes. If you still crash please turn down your graphics settings and try again
Added new horse textures
Added new flags for the French faction
Added a lot of new scene props for mappers to play with (including 4! new cannons)
Reduced game loading time
Minor changes to game stats
New hats for 45e and 85e
New random maps
For now, download a new hotfix, MM prussia 3!
Whats new:
New maps
Weather effects for new maps
Greatly Improved performance
Hopefully fixed the crashes. If you still crash please turn down your graphics settings and try again
Added new horse textures
Added new flags for the French faction
Added a lot of new scene props for mappers to play with (including 4! new cannons)
Reduced game loading time
Minor changes to game stats
New hats for 45e and 85e
New random maps
[Grognard]_Argent- Général de brigade
- Nombre de messages : 775
Age : 36
Localisation : la Hollande
Date d'inscription : 17/11/2006
- Message n°71
Re: Mount&Musket: Batallion Mod
Ill try it out. Thanks for the good work!
You will find me as Grognard_Arjan
You will find me as Grognard_Arjan
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°72
Re: Mount&Musket: Batallion Mod
Nm, thank Vince and Olafson, they've dealt with almost all lags. I've made some new models too though
[Grognard]_Argent- Général de brigade
- Nombre de messages : 775
Age : 36
Localisation : la Hollande
Date d'inscription : 17/11/2006
- Message n°73
Re: Mount&Musket: Batallion Mod
[Grognard]_Argent- Général de brigade
- Nombre de messages : 775
Age : 36
Localisation : la Hollande
Date d'inscription : 17/11/2006
- Message n°74
Re: Mount&Musket: Batallion Mod
I suggest we call ourselves:
1er Régiment de Cuirassiers - Clan des Grognards, or
Les Grognards - 1er Régiment de Cuirassiers
http://en.wikipedia.org/wiki/1st_Cuirassier_Regiment_(France)
For the time being, we will play mostly lancers, and grenadier de la garde on infantry maps.
1er Régiment de Cuirassiers - Clan des Grognards, or
Les Grognards - 1er Régiment de Cuirassiers
http://en.wikipedia.org/wiki/1st_Cuirassier_Regiment_(France)
For the time being, we will play mostly lancers, and grenadier de la garde on infantry maps.
Admiral- Capitaine
- Nombre de messages : 199
Age : 37
Localisation : Kiev,Ukraine
Date d'inscription : 17/10/2008
- Message n°75
Re: Mount&Musket: Batallion Mod
Why not Though I'd say we could use "Grognards cuirassiers regiment", which would sound similarily to both regiments named by the city they were formed in and regiment's named by owner's surname/title. Or then 1-st Regiment of Grognards cuirassiers, or something...Basically the idea is "Grognard" should be a part of regiment's name, so that it would be associated with us.