I've thought about some basic ideas for the mod yesterday and today and I've got this list as a result. What I beg u not to do is not to say " C'mon, this or that is impossible to implement now/later/never ". I'm not quite sure what are the possibilities, so my imagination might go wild in some moments. I'll be pleased if smth of this list will be usefull. So :
Sieges.
- no more ropes and adding ladders ( what I've mentioned already)
- enabling both atackers and defenders ( outside the fort not inside for defenders) to build earthworks.
- changing the victory options. Capturing the square is a bit wild. I think capturing the central building ( or few of them) would be better idea.
Land units.
- synchronizing infantry animation of shouldering the rifle. Soldiers were to hold their muskets in the same way, in ETW they actually have 2 or 3 different animations. Those could be left for some national guard or militia troops, regular army detachments should hold their arms in normal "Shoulder arms" way.
- implementing " Charge bayonets" animation for the cases when inf. unit walks ( it now exists only when they run).
- adding some elements to units models itself.I mean things like greatcoats and so on. It is actually my
personal only opinion, but I always liked campaign dress more then parade one, so if some basic units ( say fusiliers) were represented in marching breeches cowered with dirt and in their shakoes in covers,that would look not bad at all( taking into account that it was not implemented in a single napoleonic game).
To show you what i mean:
And I won't even speak of making separate winter uniform for all units as I'm sure you'll kill me in such case))
- adding some extra special units like flute players or sergeants or additional flag-bearers with regiment colours for Britain and Russia and whatever country for which it would be suitable.
- making square formation thicker, 3 or 4 lines deep, and it would be perfect if player could choose the deepness of the square himself by dragging it ( like with line or column).
- enabling artillery to moove without having to limber , as it takes too long and is stupid when everything you need is to moove ur battery 10 meters forward.
Fleet
- disabling rocket ships. They are cool but not that historically accurate and are in fact silly noobish tool. They musn't be in a game.
- different ships models for different factions. As it is very hard to complete, different colours for different factions would also do, but not on two parts of the ship as it exists now. Spanish ships must be red and black, Russian - black and white, British - black and yellow. And so on.
- creating branders as separate type of ship or enabling smaller types of ships to act as branders.