[Grognard]_Seimour a écrit:Moi mais je pense que nous n'avons aucune chance. Cosak doit nous donner un programme pour hacker le jeu.
Si on est dans l'équipe de Cosak, on est sûrs de gagner...
[Grognard]_Seimour a écrit:Moi mais je pense que nous n'avons aucune chance. Cosak doit nous donner un programme pour hacker le jeu.
Ramel et Brune sont chaud pour se faire 6000 dollars
[Grognard]_Cosak a écrit:Je vous ai envoyé des tonnes de MP sur Steam hier pour vous rejoindre sur RO2, mais aucune réponse...
[Grognard]_Seimour a écrit:Moi mais je pense que nous n'avons aucune chance. Cosak doit nous donner un programme pour hacker le jeu.
[Vélite]_Ramel a écrit:[Grognard]_Seimour a écrit:Moi mais je pense que nous n'avons aucune chance. Cosak doit nous donner un programme pour hacker le jeu.
oui il faudrait que nos adversaires aient un uniforme de lapin rose fluo qui fasse hikhik très fort (comme Melet quand il joue à RO2).....Tu peux nous faire ça Cosak?
[Grognard]_Cosak a écrit:J'ai eu une seule expérience en multi avec les Grognards : 7 kills (dont un à 165m dont j'étais très fier), et 29 morts, dont 17 en team-kills.... démoralisant.
Change the amount of zoom that you have in Ironsights.
open ROgame.ini
scroll down to the section:
[ROGame.ROPlayerController]
there you will find
IronSightZoomScaleSMG=1.000000
IronSightZoomScaleRifle=1.000000
IronSightZoomScaleBipod=1.000000
Here 1 means maximum zoom and 0 means no zoom.
And the next update for you: Armored Assault!
We are now providing another free update to RO2/RS. This time, new vehicles, weapons and contest-winning maps!
German MG 42 Light Machinegun
Soviet T-70 Light Tank
German Panzer IIIM Light/Medium Tank
Contest Map: Kobura - Americans defending a jungle airstrip in Burma against ferocious Japanese assault
Contest Map: Tula Outskirts - a remake of an old favorite from RO1, with Germans attacking dug-in Russians
Updated map for new tanks: Arad 2 now updated to showcase the new T-70 and Pz III
We've also simplified the purchasing: from here on, RO2 purchases on Steam will contain the full Rising Storm game. Price has been adjusted so they are all the same now. Should put an end to any confusion over which one to buy...
New Weapon
Added MG42 as veteran unlock for the Axis MG class (belt version as default in classic)
New Official Custom Maps
Kobura · Japanese attacking US defensive positions through jungle, streams and ruins.
TulaOutskirts · A re-make of a classic map from the original Red Orchestra - a tough assault for the Germans through forest against prepared Russian positions.
2 New Tanks
Russian T-70 light tank - small, fast 2-man tank with a 45mm cannon, but lightly armored.
German Panzer III - smaller version of the Panzer IV, equipped with a 50mm cannon.
General
Gameplay
Tanks
In T70 you need to go outside of your gun sight to reload as the gunner is the reloader
When a tank shell deflects on a tank it now visibly bounces of the tank
You can differentiate between a shattered round (a lot of sparks) and a deflected round (simply bouncing off)
PzIV no longer puts the player in the unhatched position when he changes to the dead commander's seat
Tank commanders can now give movement voice orders to human tank drivers (early implementation, works exactly the same the orders you give to bots)
Transports
Sd.Kfz. 251 can now hold 8 crewmembers, and 6 passengers in the back
Transport drivers no longer start unbuttoned and do not revert to being unbuttoned when they switch back to the driving position
Anti-Tank Rifles
Reduced the effectiveness of the anti-tank rounds when they shatter (makes them less effective against high hardness tanks)
Reduced the base penetration power of the German PzB AT-Rifle round.
Removed PzB from Allied Anti-Tank role as veteran/hero unlock
Controls
Added "Walk" to controls menu, allowing players to move more quietly in CD & S&D
The crouch key will now make you move down in spectator mode (needs to be tested with the toggles)
Pressing the jump key when prone or crouched will make you stand
Webadmin
You can now set it up that a recently played map cannot be immediately played again
Bugs Fixed
Tanks
Tank selections are no longer disabled on the class selection menu if the player has a battlefield commission
Selecting a tank crewman now accounts for locked tanks and only displays available tanks that actually have open slots in them
Fixed tank selection bug where the menu wouldn't accurately reflect the selected tank if the first tank type in the list was full
When selecting a vehicle crew role, the available tanks now display the total number of available tanks for the chosen role and the number that have already been taken
Tank crewman total taken count on role selection menu now shows the correct number of roles taken
Fixed tank crewman role showing an incorrect number of available tanks (lower than it should have been)
Tanks that are full no longer disable on the role select menu if you're attempting to select a tank that you're already in (allows reselecting same tank for changing locked/unlocked status)
Fixed one cause of tank crewmen spawning into locked tanks
When you join a tank as a crewmember, already existing tank bots won't be shown on top of the real player anymore
Fixed tank crewmen failing to spawn while their tank is still sitting on the spawn point in maps with small numbers of tank spawns
Being killed in a tank while sitting on your spawn point in a map with limited vehicle spawns will no longer result in the vehicle's death
Fixed issues with seat switching between non-driver seats in tanks
You can now see vehicle mesh animations when vehicle crew players use interaction points
Fixed tank crew death animations not playing.
Tank drivers who are killed while unhatched will now correctly play the death animations for people outside the tank
Changing seat while in a tank should no longer make you briefly clip through the tank.
Switching to the commander seat in Panzer tanks from a non-driver seat no longer results in the player floating to the unhatched position
Fixed a bug that caused certain anti-tank rounds to shatter more often when armor was already damaged
Changed the lower side armor on the T-34 to non-high hardness
Tank tread sounds now play as expected when in reverse
Panzer commanders can no longer turn the tank turret with a mouse click if the gunner is dead
Panzer commanders can no longer turn the tank turret with a mouse click if there's a human in the gunner's seat
The hatch down animations will now play correctly when a Russian tank player switches out of the commander seat while unhatched
Changing seats in a tank to the seat of a dead player will no longer make a dead player appear on top of you as the transition starts
Fixed only one tank crewman being able to spawn in your tank if the role is chosen via the Class selection menu (rather than the Squad selection)
Fixed reloading of alternate tank ammo not animating the reload icon
Transports
Fixed Infantry hints showing up in transports
Sd.Kfz. 251 looking into the side-viewport no longer lock the view forward if the front hatch is open
Exiting a transport while performing a hull MG reload no longer results in the player being unable to prone, crouch, lean or take cover
Fixed a button on the UC floating in the air
Hud
Fixed Time Remaining and Reinforcements Remaining text not being correctly located in Eyefinity mode
Webadmin
Fixed some issues with S&D settings in webadmin not working or being inverted
Fix for inconsistent/incorrect WebAdmin settings when switching between RS and RO2
Maps
Myshkova
Fixed falling through bridge
Hanto
Fixed Squadleader 3 showing up as a sniper
Maymayev kurgan
Destroying the destructable objectives no longer give negative points to the attackers
Rakowice:
Renamed squad 5 in both teams to 'marksman' as this is the purpose of the squad, and avoids confusion when its activated before previous squad numbers
Removed empty tank fireteams for both teams
Resolved bug where event messages do not scale or center correctly on low resolution
In addition the message is offset to the top so that is is not in front of iron sights anymore for players with low resolution
Fallen Fighters:
Fixed floating cover
Fixed being unable to walk over curb
Reworked cover on the trams, removed path blocking volumes around them which were causing cover links to build incorrectly
Reworked large building near first allied spawn
Blocked off small area player could clip through building .
Phosphate Plant:
Fixed clipping through ceiling when exiting fixed MG
Fixed a few terrain gaps
Blocked off damaged train carts with blocking volumes
Fixed instance of screen shaking when using a cover node
Bridges of Druzhina:
Added missing destroyable object icons
Adjusted map bounds to more logical positions
Blocked off supply boxes with missing collision
Coldsteel
Recentered the map to address shots missing the further away from origin
Arad2_MCP
Added changed role loadout only Tank Commander and Squad leader now have a T34/PZIV regular tank commanders have the light tanks T70/PZIII
If you hold 3 objectives the 2 closest to your spawn lock down
Lowered the water level so you can no longer submerge using your tank
Fixed the artillery floating in the sky and not always impacting on the ground
Fixed black emitters and smoke on ATI/AMD graphics cards
[Grognard]_Cosak a écrit:Et le rapport de bataille ?
[Grognard]_Jean-Charles I a écrit:T'es devenu le Cosak de RO
[Grognard]_Ramel a écrit:[Grognard]_Jean-Charles I a écrit:T'es devenu le Cosak de RO
c'est trop d'honneur que vous me faîtes JC